Why little moons are cool
	
			 
             
			
		
		
		
		I've noticed a few system Mods recently that have removed the little moons. 
 
Everyone to their own, but I actually kinda like them.  
 
Here are some of the things I've done with them in my games. 
 
1. Colonize one, emergency build a space yard on it, emergency build a base ship yard. 
 
2. Now you have a choice: 1) Keep the space yard(any ships you build there will have full supply one turn after they are built), 2) Scrap the space yard and build either a resupply depot or a cargo storage facility. 
 
If you are near your front, the storage facility is pretty handy. You can stick a  whole bunch of weapons platforms in it to help support your base. 
 
Use the planet to build what I call 'Exxon' sattellites, small sats with Supply Storage componets and 2 or 3 Solar Collectors. I build 3 or so at almost all my planets anyway. Use these to refuel a ship or fleet in a pinch if you can't wait a turn for the base or don't have a resupply planet handy. 
 
Make figters and launch them and they go a long way toward controlling the system 
 
Anyway, I just thought these ideas might give you reasons to want to keep your little moons. I sure do. 
 
Of course, if you are not a Rock based race, or never play as one, I guess this might give the 'Rockys' some kind of an advantage. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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