| 
			
			 
			
				April 8th, 2003, 04:47 AM
			
			
			
		 | 
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  | 
    
	| 
				 Re: I Did It. 
 
	I wonder if I can put restriction on it somehow?  Naw, your right, to unbalancing for normal game play.  It is just cool to see an intel project actually blow up a planet.Quote: 
	
		| Originally posted by Imperator Fyron: You can not in any way shape or form compare events to intel projects. Intel projects from a single empire can destroy up to 12 planets in a single turn (though more likely 11 or fewer, as the attacker will need at least 1 CI), and then 12 planets in each subsequent turn, turn after turn. Events could never do that. I think there is a limit of 1 event per turn.
 
 Also, more expensive means harder to defend against as well. So, those planet busters become even more of a problem if you make them really expensive.
   |    
 There must be a work around for it.  Any one have any suggestions?
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |