Well, digging out my notes for Exodus (I'll have to get back to work on it soon   

  ), I've got the following, racial-tech-based minor traits:
MEGASCALAR ENGINEERS
 -- several superlarge ship/base hulls; enhanced stellar engineering (ring world /sphere world); Megascalar SY components (huge, but bigger output)
MICROSCALAR ENGINEERS
 -- larger unit sizes (fighters, etc).  a few combined-effect special-purpose components.  Microscalar (smaller, but same output) SY components.
ADVANCED MISSILES
 -- weakened nonmissile weapons, but, very enhanced missiles and torpedo weapons, also enhanced antimissile weaponry.
ADVANCED CARRIERS
 -- better carrier hulls and fighter hulls.  Improved fighter components and launch bays.  ?slightly weakened nonfighter weaponry?  Improved antifighter weaponry.
PIRATE RACE
 -- enhanced ship capture.  
Not as big a change as in P&N, but still an option ...
ADAPTIVE TERRAFORMING -or- 
ADAPTIVE BIOCHEMISTRY
 -- enhanced climatology and atmosphere conVersion (including a starting, *slow* AtmosCon facility?)