 
			
				June 5th, 2003, 03:59 PM
			
			
			
		  
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				Re: Increasing turn speed
			 
             
			
		
		
		
		
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				Originally posted by Roanon: 
Wow this is beginning to get deeply mathematical.            
			
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 Nah - that was just light math with a few generalizations loosely based on the law of large numbers for a limited case of five players.  If I wanted to get deeply mathmatical, I would be using symbol manipulation, which would have the added benefit of giving an exact formula for who is most likely to get dropped first and how many turns it will likely take given their probability distribution relative to everyone else's - but that would be way too much work just for this; a simple example will do just fine, and is much easier.     
  
 [ June 05, 2003, 15:02: Message edited by: Jack Simth ] 
		
	
		
		
		
		
		
		
			
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				Of course, by the time I finish this post, it will already be obsolete.  C'est la vie.
			 
		
		
		
		
		
		
	
		
		
	
	
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