quote:
Originally posted by Darwin:
I found another cloaking bug I think.  I decloaked my ship and tryed to attack a cloaked ship that I could see, Psychic Scanners, and I had plenty of movement.  But it simply would not let me attack.  Next turn it attacked just fine.  I saved a game for MM but accidently deleted it.
I had this happen in a 1.19 game too... I had Temporal Scanners on a base in a nebula system, which allowed me to see the enemy's colony ships.  But I couldn't initiate an attack with my local fighter group, I had to wait until the next turn when the enemy sent a second colony ship through the same sector.  Combat ensued automatically.  I didn't bother reporting as a bug, since I figured I needed a scanner in the same sector to intiate combat, and by the time I figured out what was really happening, I'd already overwritten the savegame.