Re: PBW Multiplayer Mod
			 
             
			
		
		
		
		Lets see: 
damage x10, and range +1 since ships can't stack in the same combat square. 
Also important is that all components had only 10 SE4 hitpoints, even large weapons... Big guns didn't bulk up your ships like they do in SE4. 
Only armor should do that. 
 
APB 1: 20 - 10 (@ range 4) 
APB 12: 60 - 20 (@ range 9) 
(30kt) 
 
CSM 5: 150 @ 9 
(50kt, reload 3) 
 
MB 6: 30 @ 7 
(20kt) 
 
AMT 5: 50 @ 7 
QT 5: 100 @ 7 
(50kt, reload 2) 
 
PPB 5: 40 - 20 @ 7 
(30kt) 
 
RB 4: 60 @ 3 
(20kt) 
 
IB 3: 100 @ 7 
(50kt, reload 2) 
 
WMG 3: 200 @ 9 
(70kt, reload 3) 
 
GHB 5: 300 - 60 @ 9 
(60kt, reload 2) 
 
SD 5: 150 @ 8 
(20kt) 
		
	
		
		
		
		
		
		
			
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