
March 14th, 2004, 11:10 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: SE4 Rating System
Since my Last post I've come to realize there is quite a difference between one on one and multi-player.
Consider 2 scenarios:
- 20 rated players in a multiplayer game
- 20 rated players in a 19 game, one on one, round robin
In the first, there will always be one player out first effectively losing to all 19 opponents and one winner effectively beating all 19.
In the round robin the chances of one player winning (or losing) all 19 of his games is absurdly small. No-one in KOTH has put 19 victories together back to back, and I don't think it will ever happen.
This makes it both easier to win and easier to lose in multiplayer.
To accomodate this fact, I suggest computing the new Ratings normally then dividing by 2. This still leaves a substantial change in Ratings but recognizes that the same feat is much harder in one on one.
Slynky, remember that while you are playing that rated multi-player game you could easily play 20 one on one's. This should help smooth out the element of luck. Also you could be playing several, rated multi-player games and as Geo points out, things tend to even out. Some will give you a good start, some bad.
By playing many games, the element of luck diminishes. It is players like I, who play a small number of games who should be worried about luck.
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