Re: Are homeplanets affected by high/catastrophic events?
			 
             
			
		
		
		
		Don't forget, I only have listed high/catastrophic events. But probably we get this answered. 
 
Setup: 
2 Races (no-AI mod), one race is cursed (+100), the other is lucky (-100) 
events chance 100 
I modified the events.txt to ONE low event (planet value change +1), bad planet start (settings modified to 0). 
 
After 20 years I can stop already: 
Cursed race: 181 events 
Lucky race:  Absolutely no event 
 
So I guess, MM's fix about event chances has been successful. But I will try some other values lower than +/- 100 with Medium severities. 
 
With High/Catastrophic I might change to 10 planet start to see if the assumption about the master planet comes true. Another reason is the no-ai races can not colonize, so there would be no comparison between homeworlds, masterplanet and colonized worlds. 
 
EDIT: 
Changed setup to 1 medium event, same as above but with lucky -50, cursed +50 and swapped player slots (to exclude this). 
 
After 20 years: 
Cursed race: 181 events 
Lucky race:  Absolutely no event 
 
This is not a copy/paste error, the event count has been the same. 
 
Now I have got a High events game running, NO events for both races after 10 years, one on one, 1planet start. I think I could switch over to 10 planet start with a very long run soon (500 years or more). 
 
NO events after 53 years, process time seems to be more than with low/med events. Probably the program tries to bring up an event, but is not allowed to do so? 
 
BTW, Fyron is correct with 100% chance and one event per turn: 
There are no events from 2400.0 through 2401.9. If you count the turns/events from 2402.0 through 2420.0 what is it? 181 events, correct. 
  
 [ September 10, 2003, 19:46: Message edited by: PsychoTechFreak ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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