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				 Re: Shield Regenerators 
 I'll use your example.
 With an option of one more Shield V, or two fixed SR Vs (same space)  heres how to decide.
 
 SR V x2 :  50 shields/turn
 SG V x1	: 300 shields/battle
 PSG V x1: 375 shields/battle
 
 so 300/50 = 6 turns into the battle, you have regenerated more than the 300 shields.  375/50 = 7.5 turns
 
 So, if your ship is going to survive more than 7 turns after first getting hit, replace some shields with Regenerators.
 
 So, design with shields until your ship can take 8 turns of battle damage, then add regenerators instead.
 
 (I use these things all the time - they work great, esp. against theh long-range, inefficient weapons like CSM & WMG)
 
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