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				January 24th, 2004, 06:08 PM
			
			
			
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					Join Date: Jul 2000 Location: Montevideo Uruguay 
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				 Re: New info at MM 
 
	Version 1.87:Quote: 
	
		| Originally posted by atomannj: Does anyone know what will be in the fix?
 |  1.  Added   - "Move Hundred" to Cargo Transfer window.
 2.  Fixed   - In Simultaneous games, scanned enemy ship designs would not be saved.
 3.  Fixed   - "Max Positive Anger Change" and "Max Negative Anger Change" were being
 used as percents instead of tenth of percents.
 4.  Fixed   - Ships were not receiving experience for kills made with seekers.
 5.  Fixed   - Increased the population amount for the storehouse in combat simulations.
 6.  Fixed   - The Small Graviton Beam is now under the Gravitational Weapons tech area.
 7.  Fixed   - Mothballing would not generate a log message in simultaneous games and would
 show a messagebox instead.
 8.  Fixed   - Unmothballing would not generate a log message in simultaneous games.
 9.  Fixed   - Converting resources would not generate a log message in simultaneous games.
 10. Fixed   - The Abandon Planet order would not generate a log message in simultaneous games.
 11. Fixed   - Intelligence reports on planets were not showing the cargo they contained.
 12. Fixed   - In Computer Versus Human games, the AI's would get negative happiness modifiers
 on treaties (Partnership) they were forced to have.
 13. Fixed   - AI's would continue to propose the existing treaty in a Computer Versus Humans game.
 14. Fixed   - In the Combat Simulator, any player that has a base or a planet will start in the
 center of the combat map.
 15. Fixed   - The Fleet Report window's list will now respond to the Mousewheel.
 16. Fixed   - The component list in the Tactical Combat window will now repsond to the Mousewheel.
 17. Fixed   - The Add Design window's components available list will now respond to the Mousewheel.
 
 
 Version 1.86:
 1.  Added   - "AI Tag ##" abilities for use in getting AIs to use specific components.
 2.  Fixed   - Improved Empire placement using the "Evenly distributed through the quadrant" option.
 3.  Fixed   - AI would purchase ships even if it had no resources available.
 4.  Fixed   - Cloaked unit Groups would not show a dotted circle around them.
 5.  Added   - Empire style directory label to the Empire setup window.
 6.  Fixed   - AI would still try to launch units when its maximum units in space had been reached.
 7.  Fixed   - The name of the current item under construction should show how many as well.
 8.  Fixed   - Drones were not inflicting special damage types.
 9.  Fixed   - Decreased seeker damage factor required to move to next target.
 10. Fixed   - You could build designs which had mounts of higher technology than your empire.
 11. Fixed   - AI would build all of the same colonizer type in a given turn.
 12. Added   - Mousewheel support to lists.
 
 
 Version 1.85:
 1.  Fixed   - AI players were giving away technology too easily.
 2.  Fixed   - There was a limit of 5 neutral players in a game. Now the amount of
 neutral players is based on the values in the Settings file.
 3.  Added   - 4 more neutral races.
 4.  Fixed   - AI was not taking into account bonus resources for scrapping.
 5.  Fixed   - Changed Population Transport minister so that it takes population
 to lowest populated planet regardless of distance and also taking
 into account if a pop transport is already heading to the planet.
 6.  Fixed   - Problem with AI checking its existing ship's orders.
 7.  Fixed   - The race setup screen no longer errors if an empire ship picture is
 not present.
 8.  Fixed   - "Change Bad Event Chance - System" ability was not working right.
 9.  Fixed   - "Change Bad Intelligence Chance - System" ability was not working right.
 10. Fixed   - Planets would not recalculate their sight values when a new facility was
 built (this would make planets with cloaking abilities not light up cloak
 button).
 11. Fixed   - A cloaked planet would still show its name for the option "Show Planet Names".
 12. Fixed   - Rebelling planets would double their population.
 13. Fixed   - Simultaneous different machine multiplayer games now require that a game
 master password be provided.
 14. Fixed   - In the Select Package screen, clicking in the package list would not reduce
 the resources by the x10000 or x100000 amount selected.
 15. Fixed   - Integer Overflow if a finite resource planet had too large a value.
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