Re: RTH has filled all slots; discuss the game here!
			 
             
			
		
		
		
		Wow, that really is an obscene number of planets in each system.  How many planets does each player get?   
 
The only real difference between maps I noticed was that "clust5.map" had several empty systems that are effectively free for the taking for any empire that wants to bother to warp in, ignite a star, and build a sphereworld.  I guess they could also end up being the major battle fields, since it would be hard to get a system shield up and running in these systems in any reasonable time.  I suppose "clust5.map" is my favorite, although I'd prefer less planets per system. 
 
I guess I was just expecting a "conventional" map,  except with balanced planet numbers. 
 
Edit: I don't mean to sound harsh, Tesco.  I do appreciate the fact that you made these maps for us. 
  
 [ March 01, 2004, 04:47: Message edited by: Spoo ] 
		
	
		
		
		
		
		
		
			
				__________________ 
				Assume you have a 1kg squirrel 
E=mc^2 
E=1kg(3x10^8m/s)^2=9x10^16J 
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. 
Fear the squirrel.
			 
		
		
		
		
		
		
	
		
		
	
	
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