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				 Re: The ultimate Base 
 Turn 1 -- enter system at border (6 squares from center).  Commence building empty SB on emergency build; SYIII = 2000kt/turn x 1.25 (e-build) => 2500 kt/turn, which is just enough.  Turn 2 -- you have an empty SB shell.  Refit it (using a refit chain).  Turn 3 -- Your base should be repaired and operational (if you brought enough repair yards).  Three turns is also how long it takes the black hole to drag you six squares (edge -> center distance), so it depends on the turn ordering as to whether you can pull it off.  You'll lose the repair ships, I suspect, but maybe not the base.
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 -- The thing that goes bump in the night
 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
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