Please post any comments in the Babylon 5 Mod Topic: 
http://www.shrapnelgames.com/cgi-bin...;f=23;t=004079 
Here is my proposal for the ECM/CS Components:
Name                  := Basic ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons. 
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 16% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons. 
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 24% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons. 
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 28% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 32% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Advanced ECM IX
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 38% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 38
Ability 1 Val 2       := 1
Weapon Type           := None
Name                  := Advanced ECM X
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 40% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 1
Weapon Type           := None
Name                  := Advanced ECM XI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 42% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 42
Ability 1 Val 2       := 1
Weapon Type           := None
Name                  := Advanced ECM XII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 44% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 44
Ability 1 Val 2       := 1
Weapon Type           := None
Name                  := Advanced ECM XIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 46% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 46
Ability 1 Val 2       := 1
Weapon Type           := None
Name                  := Advanced ECM XIV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 48% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 48
Ability 1 Val 2       := 1
Weapon Type           := None
Name                  := Elite ECM XV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 51% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 51
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite ECM XVI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 52% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 52
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite ECM XVII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies. 
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 53% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 53
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite ECM XVIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 600
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 54% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 54
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite ECM XIX
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 700
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 55% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite ECM XX
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 56% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 56
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 24% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 28% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Basic Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 32% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Advanced Combat Sensors IX
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 38% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 38
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Advanced Combat Sensors X
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Advanced Combat Sensors XI
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 42% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 42
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Advanced Combat Sensors XII
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 44% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 44
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Advanced Combat Sensors XIII
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 46% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 46
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Advanced Combat Sensors XIV
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 48% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 48
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite Combat Sensors XV
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 51% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 51
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite Combat Sensors XVI
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 52% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 52
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite Combat Sensors XVII
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 53% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 53
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite Combat Sensors XVIII
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 600
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 54% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 54
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite Combat Sensors XIX
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 700
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 55% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Elite Combat Sensors XX
Description           := Sensors which increase the chance to hit an enemy ship.  
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 56% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 56
Ability 1 Val 2       := 0
Weapon Type           := None
 
 
[ March 21, 2004, 03:43: Message edited by: TNZ ]