 
			
				June 12th, 2004, 01:12 AM
			
			
			
		  
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				Re: AI Gurus: Facility Construction
			 
             
			
		
		
		
		
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				Originally posted by Imperator Fyron: 
 In Adamant Mod, I have HW facilities that produce all resources and are not supposed to be built anywhere. But, the AI builds them everywhere. 
			
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 With v1.91 - I am not sure how well the AI will respect the Tags or the ("bogus abilities") when the worlds and facilities are placed.  If  tags are boss - then  I would expect little change in  the all tech game  starts; as you can see, there can be much HW change with that start option                     
                           
The AI will decide for itself what facility starts, depending on: In-hand  Starting techs, total facility Resource Generation, Research facility Generation, then Intel, etc.  
Then you must organize your Facilities within the file, to get the desired outcome. 
 
= = = = 
 
For AI Construction after its game has started 
 
The key is: not to ask the AI to construct by an ability from within the AI Construction file - that has the ability on any other Facility that would have a greater yeild, then the Facility you want built. Otherwise, you must use the Tags and with tags, the position within the file still may be of issue. 
 
If abilities are equal, for example: (stop close warp) and if so, then position within the file - is everything.  
 
This will take much time and patience                                                               
 
JLS 
  
 [ June 11, 2004, 16:27: Message edited by: JLS ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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