Re: Really Stupid Range Check Error
			 
             
			
		
		
		
		I have seen range check errors before patch 4  (ver 1.30) but have never seen it with this Version. I set Maximum Number Of Systems to 255 always ,likely this could raise the possibility of such errors. I received range check errors oftentimes with ver 1.19. With ver 1.27 I have seen the Last one, it was during the "Player placement in progress..." with a Maximum Number Of Systems=255. 
 
I observed the patch history again, and it looks like a problem with numbers with exceed or almost reach the 8bit (256) barrier: 
 
Version 1.21: 
1.  Fixed   - Range check error when you have 255 systems and you give 
              a ship orders to move to another system.  
 
Version 1.20: 
34. Fixed   - Range Check Error with a large number of units in a group during combat. 
35. Fixed   - Range Check Error with huge numbers of shields being generated during combat. 
36. Fixed   - Range Check Error with a fleet of more than 256 ships during combat. 
 
and so on... the patch history has really a lot of range check error entries 
 
 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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