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				 Re: FIghter missile pods, too powerful? 
 I think of fighters with missile pods as strike aircraft that need escorts.  I usually build two fighter types, one with missile pods and one with some sort of guns.  The missile launchers can get a big punch in against ships, while those with guns can engage other fighters as well as finish off surviving ships.
 I don't think that they are unbalanced.  Remember what one fighter with an Excocet missile did in the Faulklands war?
 
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