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				 Re: Suggestions for better AI resource management and better Ground combat 
 You just gave me an interesting idea.  In SEIII the production facility would innately provide all of the storage capacity, but I also like the idea of additional storage facilities.  If a production site produces 800 minerals a turn, being able to store 3x or 2400 is reasonable, and game wise, 5x would be acceptable.  If you look at a normal production flow, usually one is being produced and 3 are being effectively stored because one set is usually intransit, one set is in the process of being shipped, one set is being produced, and one set is available for production start.  Now this is a JIT flow, but assume a critical component that has an inventory safety stock requirement and 5x or 4,000 is very reasonable.  Three additional facilities provide supply, a spaceport, a resupply point, and a shipyard.  Let each of them store 10,000 production, 5.000 organic and 5,000 radioactive.
 Now assuming a "Good Value" start of 20 facilities following the normal breakdown results in the following values
 
 Facility		Production Storage	Organic Storage	Radioactive Storage
 Space Port		10,000			5,000			5,000
 Resupply point	10,000			5,000			5,000
 Space Yard		10,000			5,000			5,000
 1 Organic					4,000 (5x)
 1 radioactive								4,000 (5x)
 8 production		32,000 (5x * 8)
 7 research
 Total			58,000			19,000			19,000
 
 Now add in the empire bonus of 50,000 and you have realistic storage numbers.  I would also increase the storage facilities from 20, 30, 40 thousand to 30, 40 , 50 thousand.
 
 I would rather just do away with the empire bonus and do the following setup.
 
 I would recommend the following setup
 
 Facility		Production Storage	Organic Storage	Radioactive Storage
 Space Port		10,000			 5,000			 5,000
 Resupply point	10,000			 5,000			 5,000
 Space Yard		10,000			 5,000			 5,000
 2 Production Storage	60,000
 1 Organic Storage				30,000
 1 Radioactive Storage							30,000
 1 Organic					4,000 (5x * 1)
 2 radioactive								8,000 (5x *1)
 5 production		20,000 (5x * 5)
 5 research
 Total			110,000		49,000			53,000
 
 This would result in a reduced number of storage facilities needed, but will definitely benefit the AI and I think will improve the game.
 
 
			
			
			
			
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