Re: Adv. Modding Question
			 
             
			
		
		
		
		No go.  Just tried several permutations with a variety of abilities.  I tried using fractional QNP, adding standard move of zero, adding 1 standard move and subtracting 1 bonus/extra move and even tried negative movement (which resulted in bases with a move of 255), all on the hull, all trying to add movement to a base without actually allowing it to move.  All for nought though.  Emergengy propulsion will not work without at least 1 move already on the base.  Note that this works the same for ships as well.  If you have a ship with no engines (and hence no move) emergency propulsion is equally useless. 
 
The EP is only effective if the base already has 1 move.  Doesn't seem to be any way around it. 
		
	
		
		
		
		
		
		
			
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