Re: Computer abuse
			 
             
			
		
		
		
		Yeah, I know the bonuses have no effect on how many facilities it takes for max impact. I put them into my program so it could spit out the number of points the colony will generate at max development. 
 
With some construction rate advantages, a space yard, and a modest population, you can reduce the computer to a four turn construction time. Reduce to two with speed building, and kick out five of them in a row. Then build ten more research facilities (still one turn each under slow), then kick out the Last five computers under haste. At least, thats how I do it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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