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				 Re: Bug(?): AI Disregard for Player Satellites 
 Ah, I see what you're talking about now!
 I was talking about the Launch/Recover Units button, which deploys things here-and-now.  I haven't looked into the Launch Units Remotely window yet.  I've always done things in two steps - send the carrier to the location and then launch.
 
 Actually, I hadn't even realized there was a way to combine the commands.  I guess they need to add the Move # buttons to it, but it'll be useful when they do!
 
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