Re: AI Tweaks and Personalities and Other Thoughts
			 
             
			
		
		
		
		"- too bad I can't recreate a Silicoid race that can colonize everything - " 
 
Actually you can .. 
Create a racial trait that gives the Tech Area Ability.  (use some value above that for Organic tech, I start at 255 and work down.) 
Add a new Applied Tech "Universal Colonization," that requires that racial trait, then make a new component "Universal Colonizer" that requires Universal Colonization, has all three colonization abilities from the other colonization modules and give it a family number of 5004 (one more than the highest colony module). 
 
Voila' a race that can colonize any planet from the start. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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