Re: Why no Infantry?
			 
             
			
		
		
		
		Building on Noble's idea, I will definately include such a mod in the next revision of my personal mod pack.  I'm thinking sml/med/lrg = regiment/brigade/division, though, when you're talking about conquering planets with billions of inhabitants.  The troop components then become various types of company/battalion "sub-units".  The troop cockpit clearly becomes HQ Company.  Infantry sub-units would add defense to the unit, tank sub-units offense, got to think about artillery.  Maybe all of them add offense & defense but in differing proportions, with only artillery having the range to shoot off planet in tactical space combat (short range, maybe 2 max).  Shield & armor technology improvements would translate into better defensive capabilities for all sub-unit types.  It may turn out to be a little complex, with multiple prerequisites for each troops technology advance (I believe the game engine already uses that). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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