Re: General Protection Fault after large combat
			 
             
			
		
		
		
		NV => nVidia, perchance?  Hrm.  System specs? 
 
FWIW, I've seen no such issue, in either tactical and strategic combat with more than 30 ships and 200+ fighters involved (the fighter launching is slow in strategic, but that's about it.  Oh, and minelayers fleeing while dropping mines, even when this makes absolutely no sense such as when the enemy ships will clearly all be destroyed before any of 'em fires a shot...).   
 
Possibly relevant system specs - 
 
  SE4:  full, patched 
   OS:  Windows 2K Pro, SP1, misc hotfixes 
Video:  STB nVidia Riva TNT 16MB (OEM specifically for Dell, methinks) 
        Detonator 3 drivers (6.18.  6.34, 6.47 break Shogun:TW, unfortunately.) 
   DX:  DirectX 7 
  Mem:  128MB, plus *plenty* of space for swap, etc 
 Mobo:  SE440BX, so standard AGP etc.       
  CPU:  Pentium II, 450, never OC'd. 
 
 
------------------ 
-- The thing that goes bump in the night 
		
	
		
		
		
		
		
		
			
				__________________ 
				Are we insane yet?  Are we insane yet?   Aiiieeeeee...
			 
		
		
		
		
		
		
	
		
		
	
	
	 |