Re: Big List of Mods & Stuff - ok, fine comments too.
			 
             
			
		
		
		
		You may have to start a fresh new game in order for the next campaign change to come into effect. 
~triggerevent Event General Haynes 8 Finish~ 
Should kick off the next campaign code. 
Try it with a new game, and also with your saved game. 
 
As for the PD, I pretty much copied the components.txt between the two campaigns, so there should be no difference. 
		
	
		
		
		
		
		
		
			
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				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
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