 
			
				October 9th, 2003, 05:55 PM
			
			
			
		  
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					Join Date: Jul 2001 
					Location: Kiel, Germany 
					
					
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				Re: How to make a mod?
			 
             
			
		
		
		
		
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				Originally posted by Wydraz: 
SJ, thanks for the clarification. 
 
I found out though, that if you add a new ship, the .x file has to be in the root XFiles directory - it doesn't see it in your campaign directory.       Same goes for the ship's texture file, which needs to go in the game's root Images directory. Makes distributing mods a bit tricker... Maybe a patch can fix this.
			
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 yes, this is known to Aaron. Hopefully it will get fixed soon. Another thing that is not recognized is a modded components.bmp. 
Adding images, landscapes, effects does work in the campaign folder, though. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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