Re: Dominions II Bug Thread
I would add that your archers probably shouldn't have fired wrecklessly enough to wipe out your ace units like that.
Having played a bit of Doms II now, I think that my #1 Doms I gripe (and almost my only Doms I gripe) still needs some work: friendly fire. I think it may have improved in Doms II, but I think it would greatly improve the game to add some logic so that missile units prefer targets that have no chance of accidentally hitting friendly units, and that only fire near friendlies in extreme circumstances (no safe target, enemy is not fleeing, enemy is dangerous, enemy can be easily hurt by missile attack, nearby friendly units are low value and/or unlikely to be hurt by missile attack).
I have seen several battles already where most or all of one side's losses are due to friendly fire when there were safe targets available, or when the target enemy was routing anyway.
PvK
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