Re: Crossover Techs
let's see:
Org-Psy: Your idea sounds good!
Org-Rel: "Fanatical" troop: 0-ton (only 1 per), that gives an extra 10 HP
Org-Tmp: Temporal Cloning Facility... maxes population in system in 1 turn... then you scrap it (like atmosphere/climate control), very expensive (100KT organics)... say 1-2 years to build!
Org-Cry: Mixing the armor sounds fine!
Cry-Psy: Mental Dampining Crystal- A PD gun that only shoots ships, and adds reload time.
Cry-Rel: ???
Cry-Tmp: Quantum Sheild Amplifier... it causes shields to gain a massive charge, overloading them... does tremendous damage but only to shield generators (deystroys em' all), decent range reload time 10 - OR - Quantum Harmonic Sheilds, basically shields and regenerators in one, shields arn't as poerful as others... but they recharge half their stength every turn!
Psy-Rel: A new intel project called "Subverion", like PPP but costs less
Psy-Tmp: Advanced combat sensors that always hit!
Tmp-Rel: Spirit Crew, a crew quarters for the spirits of past heros... works like neural net
[This message has been edited by Trachmyr (edited 23 April 2001).]
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