Thread: Crossover Techs
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Old April 23rd, 2001, 11:09 AM

Trachmyr Trachmyr is offline
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Default Re: Crossover Techs

Sorry mr. Junkie, I kept on getting new ideas, and I didn't want to make 3 or 4 Posts!

Yeah, I was thinking about bioengineered fanatics.... massive genetics changes that only true believers would undergo. As far as why not a diffrent troop type, well you can't boost hits using just vechiclesize.txt, you could make it larger... but I don't see why. A simple 0-ton componet that boosts Hits by 10+ (but "only one per ship") should work just fine.

As far as "stealing" religious tech... why not? I modded religious OUT of my games. If you go with the +100%, then why not add multiplex tracking 10 to it as well!

The "amplifier" came to me because how crystalline can "charge" shields... temporal so you can multiply this a lot... thus overloading the generator. I know it's a bit of a stretch, so I added the other suggestion wich uses the same concept of "Crystaline Recharge x Temporal multiplication"

And for the "mental crystal", too bad PD dosen't work vs. ships (I mean REALLY TOO BAD, I was going to flesh out my Nanotech racial trait with a weapon that did exactly that... It invisibly fires a very-low-damage(3-7pts), very-low-weight(1KT), armor-penetrating nano-attack at a random vessel within 6 range... I was going to call it the "Nano-Cloud Dispensing Tanks"), I thought hard to come up with that, and I don't have another idea for Psy-Cry...
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