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Old December 10th, 2003, 10:58 PM

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Default Re: Turmoil Race(s) and Playing Them

I apologize for the misinformation and it has been changed.

To Volume II.

Pangaea (Base)

Turmoil 3
Growth 3
Luck 3
Magic 3

Castle: Fortress

Pretender: Lord of the Wild

Reasons for Success: Maeneds, Blood Summons, Crossbreeding, Harpies, Stealth, Pans.

Maeneds. In a Turmoil 3 Domain you attract alot of Maeneds. And by alot, I mean more than you can get rid of most of the time. It is important to get a free source of troops as fast as you can. This can be tricky and painful decisions early on with waiting to buy another Pan or buying a Dryad to research. But initially it's best to buy pans and Centaur Heirophants. Another great aspect of Maeneds is the fact that you can almost never be sieged out; as you attrack Maeneds even under siege and more often than not; you will have so many that they will rebuild the fortress faster than any army can tear it down. This is a key strategy for taking and holding provinces near borderlines. They also have Strat movement of 2.

Blood Summons. With only a few levels in other magics (Construction notably as well as Alteration/Evocation/Enchantment for Pans) you need to bulk your armies with good units from the Blood Path. Easy access to Dark Vines, Serpent Fiends allow a decent heavy troop, as well as provincial attack spells like Horde from Hell, Rain of Toads, are key to keeping up the pain you will be administering.

Crossbreeding. Crossbreeding really shines in this type of enviroment, and basic crossbreeding can provide some impressive results. It is not uncommon to get Ettins, Grotesques and Cockatrices during a crossbreeding session. Improved Crossbreeding, later in the game and produce huge armies out of thin air that can wear and crush down interlopers into your domain.

Harpies. Harpies in and of themselves are great patrollers. Black Harpies can carry 2 misc slot items, which are great for Cauldrons and Wine Bags which you will need for your massive Hoe Train armies. And Last but not least, Harpies are some of the great distractors. Needed later in the game to stop those massive mage crews from decimating your armies before they have a chance to fight.

Stealth. Never underestimate stealth. With virtually everything that Pangaea can produce, having a stealth army will allow you to grow while your opponent is constantly reflexively retaking lost territories.

Pans. Pans are great, all around. 3 Nature, 2 Earth and a random allow them to have a tremendous impact in battles. Also they don't need to engage any any special activity to gain maeneds and thus are free to research/lead armies at your whim. While pricy; they pay for themselves quickly. Pandemoniacs on the other hand are some of the best blood slave hunters around. An average of 4 can get anywhere between 25-40 Slaves a turn which quickly turns you into a blood powerhouse.

Weaknesses:

"But Zen, my mage with Blade Wind will destroy your Maened/Crossbreed armies, by themselves!" That is true; thus you have to combat the heavy spellcasters with the availiable flyer/screen troops. With enough Maeneds and Foul Spawns, even large elite armies can be worn down and destroyed by sheer numbers, but you have to distract or destroy the mages or allow protections.

Battlefield and Large AoE spells are key to doing this and don't be afraid to carry gems on your Harpy 'carriers' for multiple situations. If you get a Pan whose random is in Earth, forge him some Earth boots and set him to work with a few of the better armoring and "Weapon of Sharpness" spells. Mass Protection, and a Staff of Storms is also very valuable.

Turmoil 3 is crippling monetarily. In that light initial expansion must be bought at the price of many lives in order to get your Pan production up. Don't be afraid to throw masses of fodder at high income provinces in order to get a semi-decent income. Pray for early money events and mines; and watch your initial unrest closely.

Same as Spring & Autumn, you are going to run into alot of bad events if you don't have a strong dominion; so keep an eye on it; and remember Pangaea temples are only 100 Gold a pop.
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