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				 The AI and Colonization... a question 
 How hard would it be to program the AI this way:
 Checks each planet for resource percentages - any that are over a hundred percent gets colonized and the highest percent gets that resource mine (plus Shipyard, Port, Resupply if the first colony for that world).
 
 If there are no resources over a 100% then the AI builds research and intelligence in equal measures (always building whichever is currently less).
 
 I tend to colonize this way and it has always led to a fairly efficient empire.
 
 I have seen the AI make incredibly dumb choices about how to colonize and thought the idea above sounded simple enough to code... of course, I am not a modder.  So any thoughts?  Has this been tried?
 
 Jason2
 
				__________________Jason2
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