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Old February 16th, 2004, 10:32 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by SurvivalistMerc:
NT Jedi,

Did you ever play AD&D? Paralyzation effects effectively Lasted the entire battle in that game and, if memory serves, often had to be countered by a remove paralysis spell or some such.

I don't view paralyze's Lasting the entire battle as objectionable and in fact like this as a counter to supercombatants. Everything ought to have a counter.

There is a serious problem with paralyzation Lasting the entire battle. I will describe why:


I had one of those supercombatants which was paralyzed during battle and surrounded. Well the units which surrounded him were doing hardly any damage and my supercombatant was regenerating what little scratches were being done. Then the battle was Lasting so long... my remaining units fled... except for the supercombatant who was paralzyed. Eventually most the defenders that surrounded my supercombatant fled too because the game has units retreat after a certain period of time.
THE PROBLEM:
A few of the defenders could not flee because my paralyzed supercombatant was standing in their way. Only a few spirits and a longdead which continued to add paralyzation. Once in a blue moon they could scratch him but he would easily regenerate. Another 20 turns went by... then the game just killed him. THUS he died because every battle has a certain amount of time until all remaining attackers are just killed.

what killed him:
He died because the battle exceeded the maximum time limit. That's just wrong.

Either he should have been set free from paralyzation so he could flee off the battlefield OR he should have been automatically kicked into one of my friendly provinces.
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