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				 Re: TDM-Modpack politics in really big game 
 In my really big game it is turn 30. I am posting a Winzip zip file with the start and turn 30 in Scenario/Mod Archive Space Empires IV Maps and Scenarios. Politics are as follows - initial score/ rank in parenthesis, then turn 20 score/ rank in parenthesis, then current score/ rank, then current number tech levels, then current systems/ planets/ colony ships with turn 20 systems/ planets in parenthesis, then units/ ships/ bases, then wars-w/ no treaty-n/ treaty-t, then my relation with the race. I am at war with the Cue Cappa, Drushocka, Rage, and Sallegra by their choice. Once a race goes to war with me my policy is to never offer peace. I am almost done with race contact, with two tanker ships on the way to home systems of Eee and Abbidon. I just made contact with the Amonkrie Last turn (refused gift treaty), and the Krill just broke treaty. The Xichung are likely to break any time now. My ships are a mix of light cruisers and cruisers except three colony. My trade treaties give me very good dividends, well worth the effort. See production and trade analysis below. I am producing small mines with only one 300 kt warhead, which is 2/3 the cost in minerals and 1/2 the cost in radioactives of a two warhead mine, due to active minesweeping. I am mining the ten warp points of Central with 100 mines each on both sides. I also am mining warp points near the borders of my original home systems. Most of my planets have two base space yards in orbit on repeat build of mines (some have more - see Ike) for a total of 480 mines per turn. I have started doing storage facilities for minerals and organics. I am nearly full on minerals at +6k. I am full up 500k on organics at +36k. I am half full on radioactives at +6k. I stopped building intelligence centers because nobody else was doing it yet. I have not built any research centers and do not plan to until I must, because my trade treaties are letting me research faster than anybody else already. Why improve the trade partners research ?
 Notice the Abbidon, Eee and Piundan have improved seven ranks due to industrial development, while the Krill have fallen six. Stalled races with less than about 50 points gain are the Krill, Sallegra, Cue Cappa (low colonization, war with me) and the Toron, Narn (low colonization, building fighters).
 
 Clays(me) ----- (213.0/18) (462.8/02) 773.5/01 - 80 - 22/35/03 (20/30) - 3957/75/48 - 4w/2n/11t - myself
 Sergetti -------- (213.6/16) (513.9/01) 753.0/02 - 68 - 05/34/01 (05/25) - 0204/88/15 - 2w/3n/03t - TR Warm
 Abbidon ------- (217.2/13) (380.4/10) 614.9/03 - 46 - 04/39/02 (04/33) - 0235/66/06 - 0w/1n/00t - not met
 Rage ----------- (261.7/03) (431.3/05) 588.2/04 - 61 - 09/31/01 (09/24) - 0922/63/04 - 2w/1n/06t - War Mod
 Eee ------------- (223.9/08) (365.2/12) 578.2/05 - 44 - 11/48/03 (08/33) - 0433/30/00 - 0w/1n/02t - not met
 Pyrochette --- (287.6/01) (444.5/04) 554.1/06 - 66 - 05/29/00 (05/20) - 0762/31/06 - 1w/1n/04t - TR Receptive
 Cryslonite ---- (218.9/12) (420.9/06) 547.8/07 - 62 - 06/26/03 (06/20) - 0275/58/02 - 1w/0n/04t - TA Warm
 Amonkrie ----- (235.5/05) (397.7/08) 520.7/08 - 62 - 08/68/12 (03/42) - 0594/28/00 - 0w/2n/00t - none Mod
 Krill ------------- (220.1/11) (450.9/03) 494.6/09 - 50 - 03/20/01 (03/19) - 0077/60/00 - 2w/2n/08t - none Mur
 Piundan ------- (226.8/07) (324.0/17) 493.1/10 - 60 - 06/22/02 (06/17) - 1196/57/02 - 1w/2n/04t - MA Receptive
 Drushocka --- (213.9/15) (381.4/09) 483.7/11 - 54 - 06/28/01 (06/25) - 0172/40/03 - 1w/0n/07t - War Displeased
 Sallegra ------- (220.2/10) (420.7/07) 468.0/12 - 57 - 05/32/00 (05/28) - 0230/34/06 - 1w/1n/07t - War Mur
 Toltayan ------ (213.1/07) (351.7/14) 446.1/13 - 45 - 05/20/01 (05/18) - 0248/49/00 - 2w/0n/03t - TR Botherly
 Xi Chung ----- (212.1/19) (345.9/16) 420.3/14 - 51 - 06/17/02 (06/15) - 2148/56/06 - 2w/4n/03t - TR Murderous
 Toron ---------- (278.8/02) (369.5/11) 412.1/15 - 68 - 06/21/00 (06/18) - 1074/17/02 - 1w/2n/10t - P Brotherly
 Narn ----------- (257.6/04) (359.1/13) 410.5/16 - 57 - 11/18/00 (10/14) - 1128/33/02 - 2w/1n/05t - TR Brotherly
 Cue Cappa -- (211.7/20) (346.3/15) 391.7/17 - 50 - 06/21/00 (06/19) - 0165/27/02 - 1w/0n/09t - War Angry
 Phong --------- (228.3/06) (296.1/18) 362.4/18 - 46 - 04/19/00 (04/17) - 0074/29/00 - 1w/0n/06t - MA Brotherly
 Colonials ----- (220.5/09) (277.7/19) 336.7/19 - 71 - 06/17/00 (05/13) - 1662/23/01 - 2w/0n/03t - P Brotherly
 Ukra Tal ------ (216.0/14) (201.3/20) 278.9/20 - 45 - 05/14/01 (04/12) - 0058/26/00 - 2w/3n/07t - TR Brotherly
 
 Except for the Sergetti, Eee, Pyrochette, and Amonkrie colonizing is less than one per two turns. I changed my own plans because I want at least 100 mines delivered at plant to each new colony so that it is secure. I could not do that at the rate planned. I currently have scheduled colonization of 9 sphere worlds, mostly in the territory of allies who plant rock colonies. I am very surprised by the failure of the AI to colonize them, particularly in home systems. The 50 sphere worlds were created as a magnet to suck population off of homeworlds so that by capturing a single planet I could get population to colonize other atmospheres. As of turn 30 the planting status is one each by six (Drushocka, Toron, Pyrochette, Rage, Piundan, Narn), but none by seven (Krill, Sallegra, Toltayan, Xi Chung, Cue Cappa, Phong, Colonials). The fighter races continue to stockpile them, even though many worlds are full up and getting no storage available. I also noticed that some have space yard ships attempting to move which are producing a ship. Also some are attempting to load cargo into full ships. The Pyrochette recently have been repeatedly trying to do illegal refits. Though mine sweepers are active the AI continues to demolish its ships and fleets against known mine fields. I am sticking to mines and missile ships heavily armed with PD since the Rage have PPB V and the Krill have large fleets of torpedo launchers. I tried out the massive shield depleter but it is one shot and usually misses. It is not worth giving up two missile slots. I will be building medium weapon platforms with PSG V, PD V, missiles V, and a PPB V heavy mount when I get the tech. I can build one per three turns on a base yard, or I can build 30 mines. Until the AI sweeps a field of 100 I will stick to mines plus one missile ship to kill the mine sweepers...
 
 You might be interested in a production and trade analysis, ranked by total minerals. First is the current rank by total score, then number trade partners, then values (in thousands). Order is minerals, organics, radioactives with each giving production/ trade/ total/ current balance rate/ stockpile. Last is research giving production and total with trade included. Notice that a half dozen are building lots of research centers, which is smart. The Abbidon and Sergetti are refining while the Eee are refining like crazy for some reason (racial bonus aside). I am the only one not running a good surplus in minerals, because I built bases. My radioactives are going into mines, while the Rage are eating theirs building ships with PPB. The Xichung are running low on organics for their weapons. The AI should have built bases or colonies to use its surplus, in particular notice the Toron and Pyrochette building maintenance free fighters. Neither has any carriers so I suppose they are for defending the building planet. The Ukra Tal are doing well considering they lost three home worlds. They may survive now that the Krill hate me more.
 
 Clays(me) --- 01 - 11 - 122/246/368/+005/649 - 14/27/42/+34/500 - 014/41/056/+05/227 - 053/172
 Toron ---------- 15 - 10 - 178/150/327/+255/500 - 20/15/35/+32/500 - 027/20/047/+39/530 - 101/124
 Cue Cappa -- 17 - 09 - 122/155/278/+219/500 - 15/18/33/+31/500 - 018/23/042/+36/520 - 087/111
 Sallegra ------ 12 - 07 - 145/131/276/+190/620 - 31/13/45/+44/540 - 021/18/039/+25/268 - 101/134
 Pyrochette -- 06 - 04 - 241/030/271/+176/500 - 16/03/19/+18/451 - 032/04/036/+20/530 - 090/090
 Krill ------------ 09 - 08 - 142/122/265/+138/540 - 05/13/28/+26/500 - 019/16/036/+20/504 - 077/108
 Sergetti ------ 02 - 03 - 222/036/259/+119/740 - 17/04/21/+19/500 - 055/04/060/+40/590 - 083/090
 Amonkrie --- 08 - 00 - 248/000/248/+185/820 - 24/00/24/+20/505 - 031/00/031/+25/456 - 109/109
 Drushocka - 11 - 07 - 173/071/245/+153/620 - 16/10/26/+24/500 - 020/11/032/+24/498 - 097/121
 Rage --------- 04 - 06 - 187/050/237/+105/768 - 12/06/19/+16/460 - 026/07/031/+05/290 - 095/095
 Piundan ----- 10 - 04 - 190/034/224/+121/660 - 17/04/21/+18/500 - 019/05/024/+11/577 - 056/063
 Narn ---------- 16 - 05 - 156/066/223/+144/500 - 15/07/22/+21/500 - 025/08/034/+29/500 - 081/099
 Ukra Tal ----- 20 - 07 - 088/126/219/+178/500 - 16/15/32/+26/359 - 011/17/028/+25/500 - 051/106
 Eee ----------- 05 - 02 - 184/006/190/+108/720 - 22/01/22/+79/487 - 100/01/101/+91/620 - 107/107
 Cryslonite -- 07 - 04 - 140/049/189/+057/520 - 24/06/31/+26/520 - 025/06/031/+13/429 - 093/101
 Phong --------18 - 06 - 137/052/189/+123/520 - 14/06/21/+20/500 - 017/07/025/+18/383 - 073/082
 Colonials --- 19 - 03 - 141/045/186/+126/540 - 15/07/22/+21/500 - 022/07/030/+12/500 - 055/077
 Xi Chung --- 14 - 03 - 102/063/165/+069/500 - 19/09/28/+10/124 - 016/09/025/+18/500 - 052/078
 Toltayan --- 13 - 03 - 125/026/151/+049/500 - 16/02/19/+17/500 - 031/03/034/+19/520 - 071/074
 Abbidon --- 03 - 00 - 146/000/146/+031/680 - 30/00/30/+27/540 - 045/00/045/+34/560 - 106/106
 
 
 [This message has been edited by LCC (edited 25 May 2001).]
 
 [This message has been edited by LCC (edited 25 May 2001).]
 
			
			
			
			
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