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				May 21st, 2001, 11:55 PM
			
			
			
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					Join Date: Aug 2000 Location: Garden-Variety State 
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				 Re: Crew Insurrections - to powerful? 
  quote:Originally posted by PvK:
 I would suggest that it be given a chance to fail equal to say, 10% for every control system, crew quarters, or boarding/security component, and also add in the crew experience rating. So a cruiser with bridge, two crew quarters, a security team, and +20% skill rating would have a 60% chance of blocking takeover attempts. Larger ships would be harder to take over (more crew quarters), and players wishing harder-to-conquer ships could add appropriate components to their designs.
 
 
 
Sounds good to me.
 
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