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				 Re: Crew Insurrections - to powerful? 
 Which I think would work.
 Another Irony of the Crew Insurr. and it extreme power is the ability to analyze the Ship - possible getting 1-X technologies all for 50K
 
 I would think that Crew Inssurection should be at least 300k - This forces someone with even a large investment in Intel (100k/turn) to take up to 3 turns (all the while sacrificing his on counter-intel)
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