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				May 28th, 2001, 10:25 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
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				 Re: Straight vs. Diagonal 
 He said it would be hard to convert to a hex grid.
 Fractional movement would IMO overly complicate things for a little more realism.
 
 I've just accepted it and gotten used to seeing distances as virtual boxes.  ie. range 6 is not a circle around your ship, but a square.
 
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