
July 15th, 2004, 12:27 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: upkeep
Quote:
Originally posted by Norfleet:
quote: Originally posted by Boron:
so if i field 100 vine ogres + 33 mystics or astrologists (= upkeep of 400 ) versus your 100 trolls guess who wins ?
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I don't think this is really fair, since you've ignored the recruitment cost of the mages in question, which, over a short duration of time, makes up a significant fraction of the cost. Plus, the level of pummelling inflicted by 33 mystics varies from immense to irrelevant, depending on the level of research with which you're making this comparison. that are some good points . arco is a bad example since it's hard for them to summon mass vine ogres .
but if you reach conjuration 6 to summon trolls your opponents which summon vine ogres e.g. have most likely reached conjuration 3 meanwhile + at least to lvl 3-4 in either evocation / alteration or traumaturgy where their short run most useful combat spells are .
so the mages can do pretty amounts of damage .
but my neglecting of the recruit costs was a fault for normal maps that's totally true .
but it's not too hazardous i think if i say you can have at least 5 combat mages for the saved upkeep with your vine ogres then .
so they will be at least a difficult opponent to the trolls but more likely even win .
finally i say it once more since it was mostly ignored in my previous statements my thoughts are primarily for the faerun map .
on the other maps like aran / desert eye the upkeep aspects / long run aspects are quite negligible but on faerun you surely will beat some of your close neighbors but if you keep to that tactic for lategame it is a burden for you .
if you can manage to kill the trolls in suicide attacks after 5-10 turns but keep your troll kings it's most likely ok but if you keep them longer you will notice your unneeded additional upkeep badly .
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