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brianeyci said:
I read somewhere that emissive armor doesn't work properly... that the damage from one attack "stacks", for example two shots of 30 from the same ship will get through an emissive armor with 30 KT res... is this still true? (I think it was in the newbie faq or something) As well, do multiple emissive armors stack? So 10 emissive armors will have 300 points of damage always negated? (Shouldn't work that way because that seems pretty broken lol)
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Emissive armors won't stack. I think if there is an emissive armor 3 in a ship, 30 dmg is taken from every shot. Remember fighter stacks are considered as a single weapon.
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Oh and Asmala, I'm in the Osshod game with you. How do you like me ramming your frigate with my colony ship =)Interesting lowering your repair rate and happiness and environmental resistance to nothing... what does environmental resistance actually do, lower reproduction rates? I guess you're going to keep your population happy with troops... I read somewhere that 100 troops is enough to make a planet jubilant. Is this still true, so that if you have 50% happiness you can get a jubilant population just by keeping a couple hundred "skeleton" troops on the planet?
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Every five points of environmental resistance is equal to one point of reproduction. IIRC environmental resistance doesn't affect to happiness.
Happiness is a strange characteristic. I'm sure how it works but most people don't believe it (especially Fyron

) Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet. So, if I put 5 troops to every planet it negates the -50% happiness.
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I wonder if lowering your repair rate will come to bite you in the ***... I read somewhere that lowering your repair rate really handicaps you later... maybe in high-tech games when retrofitting is important to keep up with the later tech...
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No it won't be a problem. Couple of battle stations filled with repair bays will repair an enormous amount of components, even if I have a low repair rate.