Quote:
	
	
		
			
				Phoenix-D said: 
You cannot edit .x files manually; you need a program like Wings 3d for that. 
			
		 | 
	
	
 And what else? 3D modelling is not something I have done much if in the past... and even then it was with architectural CAD programs.
	Quote:
	
	
		
			
				 *components' line is parsed: 0 // 0 rather than with the number of equipped components for that ship record." 
 
This is the problem. If you try to specify a component to equip it MUST go into a valid slot. If you try to put it into a slot that doesn't exist- error. And since your ship *has* no slots.. 
			
		 | 
	
	
 I cut those ships out as they were causing problems.  I still get a black screen when I open the shipyard, but hitting alt-F4 clears whatever that error is and I can use the shipyard normally.
The '0 // 0' was there *before* I started making any changes to the playerpurchaseships.txt file.  Those ships all had their components listed, but whenever I purchase one of them there's nothing on them. 
<edit>
I just realized something.  Slotmodder offers a 'hardpoint number', which I thought was for weapons.  Maybe that also goes for engines?  I did not give engines/shields/armor 'hardpoint slot numbers', beyond their facing arcs.
 
