Re: Manpower as a resource
I disagree.
I think better use of population modifiers is an easier and more effective (i.e. less micromanagement) way of doing the same thing. Stock SE:IV is not so great at this as you can have 100% production/build rate with just 1M people.
If a planet has 100M people on it, then it's safe to assume that there will be plenty of skilled labour available. Make that level the base production/build rate, and then add new modifiers at whatever population amounts you desire, 10-20-30M etc, with a reduced rate.
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