Re: Some ideas: raiding, seiging, spell AI and mor
			 
             
			
		
		
		
		Whine, whine, whine, *****, *****, *****. 
 
There are too many strategies in Dominions II, and I cannot deal with most 
of them!  I especially cannot deal with more than one applied at the same 
time.  Lets change the rules we know to something completely untested, and 
hardly making any sense!  Lets remove any magic strategy that has been used 
against me with any success!  I wanna play with knights, archers and  
groundpounders, although I think that knights should lose the charge bonus, 
and the attack rear command should be disabled. 
 
Whahhh! 
 
Guys, if you do expand quickly, you will lose the game.  If you do not build 
reaction forces, you will lose the game.  If you do not make alliances that 
benefit both parties, you will lose the game.  If you do not have some  
hoarding strategy you will lose the game.  If you do not have a good idea  
about what your opponents are doing, you will lose the game. 
 
If you do all the above, you may still lose the game.   
 
And if all of the above are removed, the people who are kicking your *** will 
adapt, and still kick your ***.  Only, Dominion II will be a lot less fun... 
		
	
		
		
		
		
		
		
			
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