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				 Re: this Strategy must be broke 
 Ok, here's my math on it:  Since halves are confusing, I will take 40% core and 60% weapons/shields/etc.
 You build the ship and start paying maintenance early, but you get it into service early too, so there's no net change there.
 
 So, the plan is to build 40% of the ship now, and to retrofit 60% of the components on later.
 
 You pay 40% of the maintenance while it flies to the training centers near your front lines.  This is pure discount since a full ship would take the same time to get there.
 
 Once there, you sit and train for a couple turns at 40%.  More savings.
 
 Now you retrofit over the training world.  You are adding on  components worth 60% of a full ship.  (This will take multiple retrofit steps).  You pay 120% of the build cost of the 60% added now.
 No components are removed, so that cost is zero.
 In total, you pay (1.2 * 0.6) 72% of the cost of building the whole ship at once.  Add on the 40% you already paid for, and the ship cost you a total of 112% of the normal cost.
 
 While the components are repaired, you finish the training at the regular-price maintenance.
 
 So, we have...
 Extra costs:  12% more per ship.
 Savings:  3/5ths of normal maintenance for 2 to 8 turns or so, depending on distance from the training center and training rate.
 
 If you have maxxed out your maintenance reduction and are paying the minimum 5% of hull cost per month, your savings turn out to be:
 3% of full hull cost per month.
 
 After only 4 months, you break even!
 Without maxxed maintenance reduction, the retrofits give you a net resource savings sooner.
 
 If you have just one training center at 3% per month, your ship will sit there for 7 months training.  If it takes 2 months to repair the components, even ships built in the sector see a small net savings from the 5 months of reduced maintenance.
 
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