Re: OT: Narf has gone looney and wants to GM.(Edit
Well, if S'tis is reckless with burning PP's on Mind Thrust, and the PC's can arrange a hallway situation, drawing them into a room, and the GM chooses to track distances and locations, he can likely get two shots in while they are in range and before they catch up with him (Dwarves have a move of 20, range on Mind Thrust is 35, I think - means 2 shots before they catch up) one or both of which will go unresisted (he's got what, a save DC of 15?, with dwarves having a -1 will save but a racial +2 against spell and spell-like effects, for a net +1 to their saving roll - gives them roughly a 30% save chance; 70% chance of dealing full damage per attack). 1d10 damage on critters who avereage 6 HP (I'm hoping it's the weaker Version of dwarf), any hit that gets through has ~50% chance of being disabling. If they are caught flat-footed, and/or S'tis fires while retreating (mind power, no need to aim, but may need to make a few concentration rolls), he should be able to get another shot or two in. Call it three shots, two of which deal damage; S'tis has a decent chance of disabling one dwarf all by himself, before they can land a blow. Dreugar has a longer range, but needs to deal with an AC of 15-16 due to armor, and is only dealing something like 1d6 damage to begin with, and so needs 2-3 hits (although the first counts double if it hits, due to sneak attack bonus). If Dreugar remembered to pack a melee weapon (drop bow, draw sword, swing when the (hopefully only one) dwarf left gets into range), S'tis can stand behind and get his fourth and final shot in with the Mind Thrust, before harrying the dwarf with a dagger, or flanking the dwarf (requires room at PC end of hallway). If rolls are average, and the PC's can arrange such a situation, S'tis and Dreugar have an OK chance of pulling it off... but it would be close.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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