Quote:
Colonel said:
I was playing around with modding the cloak to make it more useful for myself and makeing it so once you have all techs it doesn't go completely obsolete in the end ... So only the farthest out planets would be unprotected from cloaked ships ... Also the sensor may need to be bigger so not to have it have a big advantage and only the most secure areas would be protected by it...
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For P&N, I split the cloaking into 5 different pieces.
You'd need stealth armor to protect against passive scanners.
Scattering armor against active scanners.
Master computers (lack of crew) to protect against psychic.
Some technobabble tachyon dealies against tachyon scanners
And small hulls (low mass) to protect against gravitational scanners.
Cloaking devices did all 4 non-mass, but were an extra level weaker.
The gravitational scanners were made to be really huge and cost a couple hundred thousand resources, so they'd only be present in a few critical systems, leaving gaps like you did.
Also, because you need all 4 components to fit on a small hull in order to be completely undetectable, a frigate with 1 engine would have about 20kt of space left after cloaking. Destroyer or larger could be spotted by the 1500kt grav scanner.
Enough for a plague bomb, perhaps, or armor for sweeping mines

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