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Atrocities said:
More work for me. The ECM stacks with the Sensor Array to give nearly 20% bonus. The Combat sensors also stack with the sensor array. Do not forget about captains as well and fleet and ship training.
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True. But let's assume that all forms of component "Combat To Hit Defense Plus" bonuses cancels out all component "Combat To Hit Offense Plus" bonuses, as well as training bonuses cancelling each other out. Then we just have ship bonuses from vehiclesizes.txt to deal with, which are more or less on the same line as stock. So most get some sort of "Combat To Hit Defense Plus" bonus of 20% or so. Then, take into account the distance per square penalty of -10%. In that case, you have already a -40% penalty to hit a destroyer at 2 squares distance! What about trying to hit it with a torpedo at 10 range? Or Righters with like 60% "Combat To Hit Defense Plus" bonuses?
Weapon modifiers can either help things out a bit if they are positive, or make them even worse if they are negative.
My suggestion is just give a boost to "Combat To Hit Offense Plus" bonuses by about 10-20% more than your values for "Combat To Hit Defense Plus" bonuses. Secondly, decrease the per square penalty in settings.txt to 5%. That should make things a lot better. Ok, maybe decrease the fighter bonuses but just a tad unless point defense weapons have a good modifier.