Re: The Star Trek Mod - 1.9.0.1 Update Released
Thank you CK, these look promesing. However the levels go to 10 and I am not certain if that would work out for us. Remember we want the player to use other components like captains, sensor arrays and such and not rely souly on super ecm or combat sensors.
Would lowering the ships bonues or raising them work better?
You have the latest Version of the mod, could you, when you have time, develop a good system.
Remember the sensor array I - V are set up so they can stack with ECM and CS to augment them. It was my solution to the old Federation ECM stack issue in previous Versions.
I would like to keep this combination alive and working.
And I really want to avoid adding any additional components to the mod unless they can be added at the end. Increasing the levels of ECM and CS would frell up saved games and if they were put at the end, the new levels would show up at the end of the component list instead of where the current ones are located.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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