Re: Yet More Addendi and Elaborations
Well I dont know about you but I sort of meant that "Divine Intervention" could be a new form of spell type, one that didnt require a high path level, and not necessarily a global enchantment -- simply a decent (not über) spell which only a Pretender may cast. An example of this type of spell could be....
- Battle Magic: "Resurrection" (req. some Astral, and/or some Death?), can bring fallen (holy?) comrades back to life which fell in that battle
- Ritual: "Deus Ex Machina" (req. some Earth, maybe some air?) will transport the pretender in a holy wooden construct to the province of his/her/its choice, landing with a loud crash (combat: large AoE panic), and returns the pretender along with 10+ choice troops back to the capital (automatic ritual of returning) after 10 combat rounds;
"Merkhabah" (req. fire, astral?), sends the pretender in a visionary flaming chariot across the skies, causing fear and unrest in an enemy province or boon and morale boost in a friendly province; the pretender lands in that province and, should a battle ensue, will automatically start that battle with awe+4, an astral shield and a fire shield on.
Well I dont think this is terribly important, would just be some flavor, maybe others think this is stupid, I dont know. Much prefer the Ally option if there had to be a choice!
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