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Old December 20th, 2004, 06:11 PM
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Alneyan Alneyan is offline
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Default Re: More ideas

Quote:
Taqwus said:
Abysia recruiting fire-resistant blood slaves which don't combust in combat.
Which? Are you so used to hunting slaves you think of them as objects? (A revealing lapsus as they would say)

I would like to make a suggestion, which may or may not have any interest for the other players. It would be a way to counter or negate battlefield enchantments, pretty much like it is possible to dispel global enchantments. A few ways I can think of would be:

- The enchantment could be dispelled if the caster/item is removed from the battlefield (either by dead or retreat). If it is already the same, and I am overlooking the obvious, feel free to slap me. This would be a fairly simple suggestion, but it would allow to actually get rid of the enchantment in the battle.

- In addition to this, a spell may be introduced to allow to kill the caster of the item, and/or a battle order to specifically target such commanders. The latter part seems rather odd however, especially as Illwinter removed the "Target enemy spellcasters" option, but might make sense if it is linked to another spell (a magic beacon say, which would make such casters much easier to locate and elimitate).

- A generic, battle-wide Dispel spell may be used instead to remove such enchantments.

- Specific counter-spells may appear to negate a particular enchantment. For example, a Earth Channel spell would counter Wrathful Skies.

I think such a change would make it harder to make sure a specific enchantment is active during a battle, perhaps making it worthwhile to send more than one mage to cast the same enchantment (instead of being confident your Staff of Storms bearer will call a storm for you). It could also increase the effectiveness of certain strategies; for example, the Mass Flight spell would perhaps be a very potent enchantment for hordes, but its use seems limited by the availability of Storms/Staffs of Storms earlier in the game.
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