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I can see no reason to imagine that this will be the case... From everything Malfador has said so far about SEV, it will be even more moddable than SEIV. All that remains is an actual scripting system for really powerful modding capabilities...
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Good point, but I was refering to the fact that, like Star Fury, it will require a lot more time and effort to mod.
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That is because Starfury has such a small player base (at least Online...) more than anything.
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I cannot dispute this, and in fact I agree, but never the less there are, were, very few ships made for this game. The combined problem of first rendering a low polly count ship, then sizing it correctly for use, not to mention the texturing issues made modeling for SF, and in kind SE V, far more difficult. In response I sincerely doubt we will see the numbers of ship sets that SEIV has seen.
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Don't be so melodramatic... Making ships for SF and SEV will just require not using Doga. No big deal, really... a few dozen hours of practice and everyone will be ready to go. Hell, a large majority of sets out there were made in non-Doga modelers, with actual 3d models (not legos strung together, but regular 3d models)... Most shipset authors will not require any adjustment.
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Although I do tend to be melodramatic, I feel that I am not being so here. The issue is not DOGA, it is with the complexity that a 3d graphic engine, such as the one in SF, generates. Generating a 3d image then making it into a BMP is simple. But generating a 3d image, then mapping textures to it, while keeping the size correct and the polly count down will prove to be more difficult than most people, inclduing myself, are currently capable of doing. There is simply a lot more to the task now than before. A lot more.