Re: The Star Trek Mod - 1.9.0.7 Update Released
And for the record, all 3d programs are lego programs. DOGA simply has already made a lot of the "standard" objects used in a 3d environment. DOGA is a great tool but has two major failings, one it does not render rounded edge well, and two it has a very high polygon count for its models.
DOGA is anything is an expediant tool. Sure it lacks the power that say 3dmax or maya might have, but it is simple enough to use, and has been used to produce some stunning images and ship sets.
No matter what program you use to render new ship images for SE V, you will have two large obsticales to over come. 1. The texturing issue. Since you will not be able to use great detail in your ship models, the reason for which is to keep the polygon count down, you will have to rely upon texturing and texture mapping. A good example of this is the models used for such games as BOTF. The ship is just a wire frame with a Texture mapped to it.
The second large issue will be a combination of sizing and polloygon counts. The larger the image the higher the count.
So to have huge fleets in SE V battling it out, the ship models will most likely have to be very small. The more you have the slower the combat will run.
This is just simple physics, and problems that many games have ran into from Rebellion through Homeworld.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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