Thread: Babylon 5 Mod
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Old December 25th, 2004, 01:32 PM
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Default Re: Babylon 5 Mod

Good to see that there is still some interest in this mod. Ragnarok, a coupla easy things you can do to improve game development speed are:

1. Make Colony modules able to carry 50 pop rather than four or five. This will speed up development a lot. I did this by reducing pop mass back to 5.

2. Cap the Production "loss" based on population for large populations. While this sounds like a good idea (resources become more difficult to extract as population increases beyond 2 billion), it breaks the game because research and intel go down as population increases as well.

Personally, I like the armor system as a "research sink" to pour RPs not needed elsewhere as the other branches of the tech tree are maxed out. I would rather the resulting systems be more "First Ones-like" than they are, but that is because in my Version of the mod the possibility exists for the Younger Races to reach the Tech levels represented by First Ones tech (yeah, not realistic, but fun!)
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